Facade
I will be sharing my experience designing an educational platform for language learning. The aim was to create a platform that provided users with interactive language lessons, practice exercises, and progress tracking. Throughout the design process, I emphasised creating an engaging and interactive interface that would motivate users to learn and practise new languages.
Facade
I will be sharing my experience designing an educational platform for language learning. The aim was to create a platform that provided users with interactive language lessons, practice exercises, and progress tracking. Throughout the design process, I emphasised creating an engaging and interactive interface that would motivate users to learn and practise new languages.
Facade
I will be sharing my experience designing an educational platform for language learning. The aim was to create a platform that provided users with interactive language lessons, practice exercises, and progress tracking. Throughout the design process, I emphasised creating an engaging and interactive interface that would motivate users to learn and practise new languages.
![Work image](https://framerusercontent.com/images/dgnsMNnKATpMMcnUi7j9zl0.jpg)
![Work image](https://framerusercontent.com/images/dgnsMNnKATpMMcnUi7j9zl0.jpg)
![Work image](https://framerusercontent.com/images/dgnsMNnKATpMMcnUi7j9zl0.jpg)
Understanding learner needs
The design process began with a thorough analysis of language learners’ needs. I conducted surveys and focus groups to identify the challenges faced by learners and what features would most benefit their learning experience.
![](https://framerusercontent.com/images/APxMl5l3sBbZTDVFH3cAqNZCiz0.jpg)
Designing interactive lessons and exercises
Based on the insights gathered, I focused on designing interactive lessons and exercises. These included multimedia elements such as videos, audio clips, and interactive quizzes to make learning more engaging and effective.
![](https://framerusercontent.com/images/NUbTqj64PvzZPqCIVeDmZtg3IbY.jpg)
Implementing progress tracking and gamification
A key feature was the implementation of progress tracking and gamification. I designed an interface that allowed users to track their learning progress, earn badges, and compete with friends, fostering a sense of achievement and motivation.
Understanding learner needs
The design process began with a thorough analysis of language learners’ needs. I conducted surveys and focus groups to identify the challenges faced by learners and what features would most benefit their learning experience.
![](https://framerusercontent.com/images/APxMl5l3sBbZTDVFH3cAqNZCiz0.jpg)
Designing interactive lessons and exercises
Based on the insights gathered, I focused on designing interactive lessons and exercises. These included multimedia elements such as videos, audio clips, and interactive quizzes to make learning more engaging and effective.
![](https://framerusercontent.com/images/NUbTqj64PvzZPqCIVeDmZtg3IbY.jpg)
Implementing progress tracking and gamification
A key feature was the implementation of progress tracking and gamification. I designed an interface that allowed users to track their learning progress, earn badges, and compete with friends, fostering a sense of achievement and motivation.
Understanding learner needs
The design process began with a thorough analysis of language learners’ needs. I conducted surveys and focus groups to identify the challenges faced by learners and what features would most benefit their learning experience.
![](https://framerusercontent.com/images/APxMl5l3sBbZTDVFH3cAqNZCiz0.jpg)
Designing interactive lessons and exercises
Based on the insights gathered, I focused on designing interactive lessons and exercises. These included multimedia elements such as videos, audio clips, and interactive quizzes to make learning more engaging and effective.
![](https://framerusercontent.com/images/NUbTqj64PvzZPqCIVeDmZtg3IbY.jpg)
Implementing progress tracking and gamification
A key feature was the implementation of progress tracking and gamification. I designed an interface that allowed users to track their learning progress, earn badges, and compete with friends, fostering a sense of achievement and motivation.